
On windows with Steam, this file can be found in Documents\My Games\Rocket League\TAGame\Logs. You can find the most up-to-date values for these variables by reading the launch.log file generated by Rocket League.

I will try to keep this repository updated. Take note that fields like PsyBuildID, FeatureSet and GameVersion may all be changed on a new patch. (Something similar should be done if you are on a mac) 1.4. Make sure you are using a tool that supports HTTPS such as Fiddler / Charles and have installed its SSL Root Certificate in your Trusted Root Certification Authorities. You can easily do this by using the provided script for fiddler. It will fallback to HTTPS after 10 failed attempts. If you want to intercept HTTPS requests from the game itself, you have to make sure that the websocket connection fails. I have not looked at connecting to the websocket server yet, but I assume you send the same headers as you would for an authenticated request for the handshake and then send & receive json requests. It is possible to keep using the HTTP api instead of the websocket server.

When authentication has been successful, it connects to a websocket at wss:///ws?Ps圜onnectionType=Player. The game uses to grab configuration values and do authentication. Tournaments/Status/GetTournamentSubscriptions This repository contains all information necessary to consume the /Services API of the game Rocket League, which is also used by the game itself.
